Workshops details

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[edit] ANTIDATAMINING PROCESS / RYbN [Paris] / Workshop / 3 hours / European University

The Internet provides access to a wide range of media and data, and permits a new kind of control, and consequently power, as well as diversion. RYBN will provide the participants with the simple tools necessary for retrieving data and media from the Internet and viewing them through an on-line system. Presentation of Pure Data, a real-time graphical dataflow programming environment for audio, video, and graphical processing, opensource software. Introduction to php language. It is strongly recommended to participants to bring their computer or a USB key.

[edit] KRIEGSPIEL LAN Party: playing Guy Debord's Game Of War / Mushon Zer Aviv [New York] / Workshop / European University

Guy Debord's 1978 "Game of War", Produced for computer by RSG In 1978 the French Situationist Guy Debord designed and fabricated a board game called "The Game of War." Thirty years later RSG is proud to release a new free online computer game inspired by Debord's largely forgotten work. We explore the contradiction between Debord, a symbol of radical politics and art in 1960s France, and the Napoleonic war game he created. In Debord's own words the game was the only thing in his entire body of work that had any value. Was it nostalgia, or a vision of things to come? Founded in 2000, RSG is a collective of programmers and artists working on experimental software products. The Kriegspiel team consists of: Alexander R. Galloway, producer and programming; Carolyn Kane, research; Adam Parrish, programming; Daniel Perlin, sound; DJ /rupture and Matt Shadetek, music; and Mushon Zer-Aviv (Shual.com), design. More detail at http://r-s-g.org/kriegspiel/

[edit] Urban Programming 101 / Taeyoon Choi [Seoul] / Workshop / 3 days / European University

'Urban Programming' is a public participatory workshop to understand, interpret and program urban space. Urban Programming is an open source instructions (software) for human and computers in urban space. Urban Programs can be, but not limited to, public interventions, flash mobs, mobile games, and much more. Regardless of the medium of choice, it needs to be re-playable by other people, legibly written or drawn, and documented and published online. The purpose of the program is to <<create a community based on shared (media & urban) space. Participants learn about their own city through various creative research methods and impromptu performance techniques. 'Urban Programming' is the second in the series of 'Open Space' workshops conducted by Taeyoon Choi. Choi uses the workshop as a platform to experiment with ideas and realize participatory art work. Participants are expected to fully commit to the workshop for the duration and be creatively open to new ideas and collaboration. The artist will utilize his experience and knowledge to guide participants to create an 'Urban Mobile Game' using mobile phones, CCTV, Wifi, Inflatable structures, and etc.

[edit] The Mobicases – Live Sampling of the City of Skopje / Public Art Lab [Berlin] / Workshop : Collaborative Action / Cultural Center CK

Public Art Lab [Ela Kagel, Susa Pop, David Farine] The Mobicase portable units can be carried as backpacks, vendor trays or be used as tables or chairs. The units are made of lightweight material and are comfortable to wear. Each unit provides space for a laptop, cables, headset, microphone, video camera, photo camera and other technical tools. In order to be constantly connected to the Internet, the backpacks are portable wifi hotspots, providing constant possibility to add new data to the archive. Each Mobicase-messenger can be clearly recognized by a branded T-Shirt. During the workshop for 8 participants, Mobicase teams function as independent media units. The teams, led by various Upgrade! International artists will walk with public participants throughout the city of Skopje and the Chain Reaction sites in order to document whatever they find interesting in that context. Because the leading Upgrade! International artists come from different cultural and creative backgrounds and have differing technical expertise, each group will explore the city with unique focus and methods. After a 2 hour walk, each group will commonly edit the material they have collected and upload it on the community website. In this way, an increasing public archive of the Chain Reaction and current Skopje city events will be built. This community website will function as a tool for collaborative documentation and as a forum for feedback on the Upgrade! events. The whole process of the Mobicase project is a “Live Sampling of the city and the festival.”

[edit] Accustoming Canadians to Sublimation / Imaginary Border Academy (IBA) [Montreal] / Workshop / Cultural Center CK

Although Canada officially established diplomatic relations with the Republic of Macedonia in 1996, it was decided that the Canadian Mission in Skopje would cease to operate as of 2004. Building on the absence of the Canadian embassy in Skopje, the Imaginary Border Academy wishes to tackle the various issues raised by international diplomacy today. What is the relationship between the embassy and the 'collective'? If one moves away from the idea of (top-down) community, does one need an embassy, and if so, what services can or should it offer? What is an embassy, and how can its absence nourish the emergence of a new and ‘special embassy’ as a chain reaction? The workshop component of Accustoming Canadians to Sublimation will address the questions of diplomatic immunity, representation, international relations as performance, and the virtual and actual facets of national borders. This ‘special embassy’ will be thought of as a mobile and autonomous architecture that could ideally be shared, replicated and distributed: a “pocket” ‘special embassy’ that takes the form of a wiki, a wireless access point, a liveCD, a memory stick, or… which will then be released in copyleft for others to build their own ‘special embassy’. The Imaginary Border Academy (L’Académie de la frontière imaginaire) was initiated at the Artivistic gathering in Montreal (Canada), 25-27 October 2007. It is our aim to provide copyleft pedagogical resources for engaging all forms of borders. As was agreed with the clink of two Caribs by an incomplete decision making body, the Academy is within the tradition of Autonomous Education, Free Universities, Community Education and Free Skools. Details of the manifesto and curriculum were developed in the first Zap the Border workshop, which led to the emergence of the Imaginary Border Academy (IBA) as a loose, autonomous and self-organised collective composed of international members. The Academy strives to cultivate a non-hierarchical pedagogical approach to understanding, subverting and undermining borders. The Academy is furthermore a mobile and tactical space where the latter is undertaken.

[edit] Shifting Metropolis, an open artwork / Annemie Maes, Shelbatra Jashari, Junior Vandebroeck [Brussels/Ghent] / Collaborative Artwork in Progress / 3 days / Open Graphics Studio

The artwork itself is open to collaborating artists and the presentation of the artwork in progress (at the beginning/end of the conference) is focused towards a larger public. A city is a construction in space over a long timespan. All experiences are related, all senses are mixed. Stories, sounds and images are contextualised into a dynamic database. The growth of the city is a continuous succession of phases. The city as a shifting entity: from the frantic movement of rush hour madness to the slow giant's pace of urban development, movement is the defining feature of a metropolitan environment. Every unit, wether person, building or stray dog has it's own viewpoint, formed by the past and projected to the future. The project Shifting Metroppolis is set up as an open artlab, to investigate the interactions of these units in time and space, to weave a multidisciplinary artwork as a witness of Skopje's dynamics. We invite people to participate to this collective project with the medium they prefer. Wether it is text, photography, sound, video, 3d or code, we integrate everything in an audiovisual framework. Excursions of exploration through the city will be coupled to working sessions where the gathered material is processed. Presented as a work in progress at the end of the Skopje Upgrade! Internationalc, we will elaborate the project in Brussels and set up regular onsite and online presentations during the year.

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